#ifndef ATTACKMESSAGE_H
#define ATTACKMESSAGE_H

#include "GameMessage.h"

class AttackMessage : public GameMessage
{
public:
	AttackMessage();

	virtual void Execute() override;
	virtual bool Read(SocketMessage* sm) override;
	virtual void Write(SocketMessage* sm) override;
private:

};

#endif // ATTACKMESSAGE_H